Tell me what you think, make suggestions, correct me if I've made a mistake. My hope here is to show a new generation of people that scripting isn't as scary as it looks, and if I can get even one person to think "Hey, this is easier than I thought!" and encourage them to try scripting themselves, I'll consider the series a success.Īs with anywhere else I post this, I encourage and implore you guys to ask me stuff. Rpg Maker Vx Ace Instruction Manual Special instructions: See the Wolf Games section (Cmd + F ( CM2) minus the space). Section 1: (covers Spriteset_Weather, Spriteset_Map and Spriteset_Battle) Section 2: (covers Sprite_Battler, Sprite_Picture and Sprite_Timer) Section 1: (covers Sprite_Base and Sprite_Character) Section 8: (covers Game_CommonEvent, Game_CharacterBase, Game_Character, Game_Player, Game_Follower, Game_Followers, Game_Vehicle and Game_Event) Section 6: (covers Game_Enemy, Game_Actors, Game_Unit, Game_Party and Game_Troop) Section 4: (covers Game_BattlerBase and Game_Battler) Section 3: (covers Game_BaseItem, Game_Action and Game_ActionResult) Section 2: (covers Game_Message, Game_Switches, Game_Variables, Game_SelfSwitches, Game_Screen and Game_Pictures) Section 1: (covers Game_Temp, Game_System and Game_Timer) Section 2: (covers SceneManager and BattleManager) The story of what would eventually become this book started humbly, as a much smaller (self-published) offering titled The RPG Maker VXAce Help Guide for. Section 1: (covers Vocab, Sound, Cache and DataManager) The parts currently available are:Ĭhapter 2: Under the Hood (Breaking down the default scripts) There are now several parts available, and I'm publishing a new one every Tuesday. So I started a tutorial series back in 2012 aimed at explaining RPG Maker VX Ace's scripting system in a way even beginners could understand. This started on and I posted it on rpgmakerweb as well I think it's time to share this with RMRK! I haven't posted here for a while, after all.
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