Q: Are there anymore decompilation projects in the works?Ī: Absolutely not. We would also like to expand our horizons beyond sonic going forward, and we don't wish to spend forever just playing catchup with Sega's official releases. This project took about 1.5 years to do, and doing Sonic 3 would take equally as long, if not longer, as Sonic 3 is not only larger in scope, but Origins' hybrid codebase makes it harder to read. Q: Will there be a decompilation for Sonic Origins/Sonic 3?Ī: No. Q: Will you do a decompilation for Sonic CD (2011) and/or Sonic 1/2 (2013)?Ī: I already have! You can find Sonic CD here and Sonic 1/2 here. Don't expect any major future releases, however. FAQ Q: I found a bug/I have a feature request!Ī: Submit an issue in the issues tab and we might fix it in the main branch. However, there are a multitude of ports listed in the RSDKv5 repository. Since Mania is very easy to build, requiring no dependencies, virtually any platform that can run RSDKv5 can compile Mania easily. The only directly supported platforms are those listed above. Pass GAME_NAME to the makefile to change it/ Other platforms The makefile is a trimmed down version of the RSDKv5 makefile that only supports game compilation.īy default, unlike the RSDK makefile, this will look for the default game name of SonicMania and use it as source and compile as such. A v5U executable cannot run a v5 Mania, etc. The version you choose must match up with the RSDKv5 version you run.Adversely, projects without All compile each object using their separate source files.Projects ending with All use the generated All.c file in-place of compiling each object seperately. Open SonicMania.sln and build the project you wish to build. However, there are some options available for some platforms if you wish to build separately. Most platforms will heavily encourage you to build it in conjunction with RSDKv5. Including: 1.00 (Console initial release), 1.03 (PC initial release) & 1.06 (Plus update)
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